Martin Jakobsson

Martin Jakobsson

v0.0.4

Added a subtle shade to differentiate surfaces (e.g., making walls slightly brighter than doorways) to improve clarity without significantly impacting performance. Here’s the key point: This approach maintains excellent performance and visual clarity without adding significant computational load. I also…

v0.0.3

168 lines of code generated. Today I’ve been working on the shoot logic for the game, added an AI generated 3D pistol, and a simple UI. The Player shooting script handles a pistol-style weapon. It manages firing, reloading, recoil, bullet…

v0.0.2

1261 lines of code generated. Day 2. I have been focusing on setting up “smart AIs”. The Enemy AI script includes features like: Summary: This script creates enemies with patrolling, detection, and combat. It makes use of state machines, NavMesh…

v0.0.1

254 lines of code generated. Day 1 of the Kloak-project. Generated a character controller script and a custom wireframe shader. The first-person character controller manages movement, jumping, mouse look, and camera bobbing for a basic FPS experience. Here’s a broad…