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The goal with this project is to push the limit to test what is possible to create using modern AI technology. Everything you experience in the game —3D models, sounds, and code are generated with AI. The game updates every day with new AI-generated content, so it’s always changing.

Everything you see and hear in the game is created with AI, no manually designed assets or hand-written levels.

You can play it for free on this website, and since it updates daily, no two days are exactly the same.

Latest Update

  • v0.0.4

    Added a subtle shade to differentiate surfaces (e.g., making walls slightly brighter than doorways) to improve clarity without significantly impacting performance. Here’s the key point:

    • Performance Impact: Minimal. Adjusting the brightness slightly in the existing shader logic won’t cause significant overhead, especially compared to geometry complexity.

    This approach maintains excellent performance and visual clarity without adding significant computational load.

    I also capped the minimum outline thickness to improve visibility and differentiated walls, doors, enemies and gun-related things from each other.